Skip to content

Alarms

Background

Durable Objects alarms allow you to schedule the Durable Object to be woken up at a time in the future. When the alarm’s scheduled time comes, the alarm() handler method will be called. Alarms are modified using the Storage API, and alarm operations follow the same rules as other storage operations.

Notably:

  • Each Durable Object instance is able to schedule a single alarm at a time by calling setAlarm().
  • Alarms have guaranteed at-least-once execution and are retried automatically when the alarm() handler throws.
  • Retries are performed using exponential backoff starting at a two second delay from the first failure with up to six retries allowed.

Alarms can be used to build distributed primitives, like queues or batching of work atop Durable Objects. Alarms also provide a mechanism to guarantee that operations within a Durable Object will complete without relying on incoming requests to keep the Durable Object alive. For a complete example, refer to Use the Alarms API.

Storage methods

getAlarm

  • getAlarm(): number | null

    • If there is an alarm set, then return the currently set alarm time in number of milliseconds elapsed since the UNIX epoch. Otherwise, return null.

setAlarm

  • setAlarm(scheduledTimeMs number ): void

    • Set the time for the alarm to run at in number of milliseconds elapsed since the UNIX epoch.

deleteAlarm

  • deleteAlarm(): void

    • Unset the alarm if there is a currently set alarm.

    • Calling deleteAlarm() inside the alarm() handler may prevent retries on a best-effort basis, but is not guaranteed.

Handler methods

alarm

  • alarm(): void

    • Called by the system when a scheduled alarm time is reached.

    • The alarm() handler has guaranteed at-least-once execution and will be retried upon failure using exponential backoff, starting at two second delays for up to six retries. Retries will be performed if the method fails with an uncaught exception.

    • This method can be async.

Example

This example shows how to both set alarms with the setAlarm(timestamp) method and handle alarms with the alarm() handler within your Durable Object.

  • The alarm() handler will be called once every time an alarm fires.
  • If an unexpected error terminates the Durable Object, the alarm() handler will be re-instantiated on another machine.
  • Following a short delay, the alarm() handler will run from the beginning on the other machine.
export default {
async fetch(request, env) {
let id = env.ALARM_EXAMPLE.idFromName("foo");
return await env.ALARM_EXAMPLE.get(id).fetch(request);
},
};
const SECONDS = 1000;
export class AlarmExample {
constructor(ctx, env) {
this.ctx = ctx;
this.storage = ctx.storage;
}
async fetch(request) {
// If there is no alarm currently set, set one for 10 seconds from now
let currentAlarm = await this.storage.getAlarm();
if (currentAlarm == null) {
this.storage.setAlarm(Date.now() + 10 * SECONDS);
}
}
async alarm() {
// The alarm handler will be invoked whenever an alarm fires.
// You can use this to do work, read from the Storage API, make HTTP calls
// and set future alarms to run using this.storage.setAlarm() from within this handler.
}
}